
9998) = 500,000 damage.ĭamage absorption only applies to physical damage.Īrmor vs. 3124) = 1454 (rounded) damage.Ī character with 1000 health and 99.98 damage reduction would be able to absorb 1000 / (1. The formula for determining damage absorption is:ĭA = (player health) / (1 - (% damage reduction given by armor in decimal form) )įor example, a character with 1000 health and 31.24% damage reduction would be able to absorb 1000 / (1. For instance, a character with 5000 health and 50% armor would be able to absorb 10000 damage before dying. Damage absorptionĪrmor augments a character's health to a higher number (if the armor is positive), which represents the amount of physical damage a player can withstand. Note: There are rings, necklaces, trinkets, off-hand items, and weapons that provide armor certain spells and profession-based items can provide temporary armor bonuses as well. If a shield is held in the off hand the character is limited to using weapons that require only one hand to use. The nine slots for equipping armor to are the character's head, shoulder, back, chest (aka body), waist, legs, feet, wrist, and hands. There are nine core slots that a character can equip armor items into and - depending on their class - a character can optionally carry a shield in their off-hand. Paladin and Warrior start with Mail → at Level 40 they can equip Plate.Hunter and Shaman start with Leather → at Level 40 they can equip Mail.Here are the classes and the armor types they could use: Before Patch 7.0.3, some classes would only have access to a less protective armor type until they reached a certain level (usually level 40) and then they could wear their final armor type.
