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League of legends monster hunter buff
League of legends monster hunter buff













league of legends monster hunter buff

A champion stands in the minion's path, without any other targets within the minions' attack range and outside of a turret's range.When activated by enemy champion actions, this aggression is formally referred to as a Call for Help signal in-game and throughout the wiki, and it is indicated by an icon of three concentrated lines above a minion's health bar (this icon indicates all non-playable units' aggro, including monsters, turrets, pets, etc.).Ībilities interacting with / minion Call for Help specifically, is noted under their respective "Details" section within a formatted table ( which includes other fundamental ability properties). Nearby enemy minions will become aggressive toward, or " aggro", an enemy champion within their own variable acquisition range and under certain conditions. This special behavior exists so that, in every game, neither side gains a pushing advantage without champion interference since the first wave's melee minions are guaranteed to die at roughly the same time. When the waves meet, minions will spread out their attacks on the three enemy melee minions regardless of distance. They will ignore enemy champions until a champion walks much closer to them or until meeting with the enemy wave. Top and bottom lanes' minions are ghosted for 28 seconds, while middle lane minions are ghosted for 18 seconds. The first wave's minions have modified behaviour. Minions respect unit collision as well as player-generated terrain. Upon finding one, they will move toward and attack it within their range. While minions have not acquired a target, they will strictly path linearly along a lane until they find a valid enemy unit. After the 25 minute mark, one spawns every wave.After the 15 minute mark, one spawns every two waves.For the first 15 minutes, one spawns every three waves.They do not spawn on waves in which super minions are present.If all of a team's inhibitors are destroyed, two super minions spawn on each lane for the enemy team instead.If a team's inhibitor is destroyed, one super minion spawns for the enemy team on the same lane as the destroyed inhibitor.Each wave comprises several types of minions, which spawn in this order: Minions start spawning from each Nexus at 1:05 and keep spawning in waves every 30 seconds for the rest of the match. 09 November 2009 Gameplay - Summoner's Rift Minion waves















League of legends monster hunter buff